// IE5.5+ PNG Alpha Fix v2.0 Alpha: Background Tiling Support
// (c) 2008-2009 Angus Turnbull http://www.twinhelix.com

// This is licensed under the GNU LGPL, version 2.1 or later.
// For details, see: http://creativecommons.org/licenses/LGPL/2.1/

var IEPNGFix = window.IEPNGFix || {};

IEPNGFix.tileBG = function(elm, pngSrc, ready) {
	// Params: A reference to a DOM element, the PNG src file pathname, and a
	// hidden "ready-to-run" passed when called back after image preloading.

	var data = this.data[elm.uniqueID],
		elmW = Math.max(elm.clientWidth, elm.scrollWidth),
		elmH = Math.max(elm.clientHeight, elm.scrollHeight),
		bgX = elm.currentStyle.backgroundPositionX,
		bgY = elm.currentStyle.backgroundPositionY,
		bgR = elm.currentStyle.backgroundRepeat;

	// Cache of DIVs created per element, and image preloader/data.
	if (!data.tiles) {
		data.tiles = {
			elm: elm,
			src: '',
			cache: [],
			img: new Image(),
			old: {}
		};
	}
	var tiles = data.tiles,
		pngW = tiles.img.width,
		pngH = tiles.img.height;

	if (pngSrc) {
		if (!ready && pngSrc != tiles.src) {
			// New image? Preload it with a callback to detect dimensions.
			tiles.img.onload = function() {
				this.onload = null;
				IEPNGFix.tileBG(elm, pngSrc, 1);
			};
			return tiles.img.src = pngSrc;
		}
	} else {
		// No image?
		if (tiles.src) ready = 1;
		pngW = pngH = 0;
	}
	tiles.src = pngSrc;

	if (!ready && elmW == tiles.old.w && elmH == tiles.old.h &&
		bgX == tiles.old.x && bgY == tiles.old.y && bgR == tiles.old.r) {
		return;
	}

	// Convert English and percentage positions to pixels.
	var pos = {
			top: '0%',
			left: '0%',
			center: '50%',
			bottom: '100%',
			right: '100%'
		},
		x,
		y,
		pc;
	x = pos[bgX] || bgX;
	y = pos[bgY] || bgY;
	if (pc = x.match(/(\d+)%/)) {
		x = Math.round((elmW - pngW) * (parseInt(pc[1]) / 100));
	}
	if (pc = y.match(/(\d+)%/)) {
		y = Math.round((elmH - pngH) * (parseInt(pc[1]) / 100));
	}
	x = parseInt(x);
	y = parseInt(y);

	// Handle backgroundRepeat.
	var repeatX = { 'repeat': 1, 'repeat-x': 1 }[bgR],
		repeatY = { 'repeat': 1, 'repeat-y': 1 }[bgR];
	if (repeatX) {
		x %= pngW;
		if (x > 0) x -= pngW;
	}
	if (repeatY) {
		y %= pngH;
		if (y > 0) y -= pngH;
	}

	// Go!
	this.hook.enabled = 0;
	if (!({ relative: 1, absolute: 1 }[elm.currentStyle.position])) {
		elm.style.position = 'relative';
	}
	var count = 0,
		xPos,
		maxX = repeatX ? elmW : x + 0.1,
		yPos,
		maxY = repeatY ? elmH : y + 0.1,
		d,
		s,
		isNew;
	if (pngW && pngH) {
		for (xPos = x; xPos < maxX; xPos += pngW) {
			for (yPos = y; yPos < maxY; yPos += pngH) {
				isNew = 0;
				if (!tiles.cache[count]) {
					tiles.cache[count] = document.createElement('div');
					isNew = 1;
				}
				var clipR = Math.max(0, xPos + pngW > elmW ? elmW - xPos : pngW),
					cl